Technology

Technology in Nelwar is for the most part medieval. In GURPS terms, this is TL3. However, there are several exceptions.
 * The goblins have invented black powder. Cannons and grenades exist, but handheld firearms do not, aside from extremely primitive hand cannons (literally like a cannon on a stick, takes about a minute to reload). This is because metallurgy has not yet progressed to the point where metal can be made strong enough that smaller handheld guns won't break when fired (this is also the reason that cannons came much earlier in real life).
 * The goblins are also somewhat skilled with clockwork, and have made very complicated mechanisms, such as clockwork models of the planets, complicated locks, winches, etc. The power sources for these devices can be hand cranks, wind mills, watermills, or magic.
 * Magic is used as a substitute for mundane technology in many cases. Magical enchantments can be made to lots of things, from digging wells to upping crop yields to creating golems (although golems are very rare). For the extremely wealthy, magic can even be used to create coaches that pull themselves, or otherwise simulate the function that engines serve in the modern day.